This week, Ryerson School of Interior Design () aims to draw back the curtain with an intriguing symposium and exhibition that focuses on how interior design stands at the vanguard of potential when it comes to digital fabrication. Titled , the two-day event (October 13 and 14) brings together a stellar roster of 10 industry professionals from across the globe to share their experiences, insights and expertise through a series of talks and roundtable discussions.
As the title implies, the theme is threefold, and appropriately, the engaging lineup of experts coming to Toronto crosses the threshold of multiple disciplines, creating and making in interior design, architecture, art and product and fashion design.
Exposing how digital fabrication is changing spatial environments, objects and architecture, the free and open to the public event will seek to reveal the bridges that are being built to carry traditional craftsmanship into the ever-evolving high-tech world through the integration of digital tools and methods.
Here are a number of speakers who are included among the rich talent pool.
Keynote speaker Katherine Faulkner of New York- and Boston-based architecture and urban design firm will reveal how the tools and technology of digital fabrication are making the notion of gesamtkunstwerk – a comprehensive work of art in which the designer has total control, from the vision to the means and methods of production. Referencing several of her Boston and New York firm’s projects, Faulkner will examine how the role of the architect within the framework of the building process can be reconsidered when it comes to the utilization of computational tools. At the DX, Saturday, October 14, 4:00pm
With offices in New York and Los Angeles, architect and principal Brennan Buck of plans to tackle the role that drawing has on built work, paying particular attention to how his firm thinks about fabrication as a way to turn drawing techniques – like linework and hatching – into physical, constructed things. In Parallax Gap (left), a temporary ceiling at the Smithsonian Renwick Gallery’s Grand Salon, a trompe l’oeil employs traditional architectural styles manifested using 21st-ecntury technology. Saturday, October 14, 1:30pm
French designer Francois Brument focuses his research on the potentials that digital creation can offer to design. Creating everything from 3D-printed changing rooms for Issey Miyake and lighting that lets the user control its colour and intensity through subtle hand movements, Brument’s design studio (with Sonia Laugier) often blurs the line between digital object and industrial product. Brument will emphasize the importance of considering digital and traditional methods along with physical materials, and how one should look at experimenting with code as they do with experimenting with materials like wood and metal. Saturday, October 14, 11:30am
Body, Object, Enclosure is free and open to the public.